Selected work

Recent threads,
with real worlds attached.

A curated set of recent engagements across AI, health, education, spatial computing, and interactive product design. Much of this work involves early-stage strategy, unreleased UX, and confidential pitch material, but these visuals offer a clearer sense of the worlds behind the work.

Akili Interactive visual01Case study on request

Akili Interactive

Digital Therapeutics · Games · Health
Context

Akili set out to do something that sounded impossible: prove a video game could become medicine, then turn that into a regulated, consumer-grade product people would actually use.

My role

Co-founder and Chief Creative Officer. Led product vision, creative strategy, UX, brand, narrative, and game development, building multidisciplinary teams across neuroscience, medicine, software, design, and entertainment.

Why it mattered

Helped create the first FDA-cleared prescription video game and a new category at the intersection of games, neuroscience, and healthcare, from early concept through FDA clearance, IPO, and acquisition.

Layer.ai visual02Case study on request

Layer.ai

AI · Creative Tools · Enterprise
Context

Powered generative AI for game studios, but the product story, audience, and UX risked being read as just another model aggregator.

My role

Corporate and product strategy, brand and visual system direction, UX/UI proposals, website direction, pitch and website narrative, and team support.

Why it mattered

Reframed the product around professional creative workflow, asset trust, and enterprise readiness, moving the work from technology demo to category position.

Thread visual03Case study on request

Thread

AI · Game · Consumer
Context

What would a consumer AI game look like if it were native to the technology: personal, replayable, and emotionally engaging enough for daily play?

My role

Original concept, product strategy, game and puzzle design, narrative systems, UI/UX, prototype, pitch, and AI workflow direction.

Why it mattered

A coherent AI-first game with a clear hook, daily loop, story worlds, puzzle systems, and an investor-ready narrative.

Mastermind Cognitive Training visual04Case study on request

Mastermind Cognitive Training

Digital Health · Games · VR
Context

Strong cognitive science and ambition, but the experience needed to widen from a performance tool into something warm, motivating, and broadly accessible.

My role

Creative strategy, game design, UX framing, art direction, worldbuilding, iconography, and player storytelling across VR, mobile, and tablet.

Why it mattered

Transformed abstract cognitive paradigms into a vivid, motivating experience system that works across kids, adults, clinicians, and families.

Unique Minds visual05Case study on request

Unique Minds

Health · Learning · Neurodiversity
Context

A mission-driven concept at the intersection of cognitive support, learning, and family, needing both emotional warmth and product credibility.

My role

Product and experience framing, pitch narrative, persona and core-loop design, AI experience framing, and a toy-dev discovery workshop.

Why it mattered

Clarified the emotional and strategic center: a product that feels empowering and personalized rather than clinical or generically gamified.

UC Berkeley · Playing for Change visual06Case study on request

UC Berkeley · Playing for Change

Mental Health · Intervention · Games
Context

A videogame-supported intervention designed to help at-risk youth build self-control in stressful or “hot” situations through a coached afterschool experience.

My role

Gameplay design, UX/UI, and development of the cognitive therapeutic mechanics, including gameplay loops, core mechanics, and reward structures designed to support the intervention.

Why it mattered

Helped translate behavioral science into a game experience that could be genuinely engaging for youth while still serving the deeper therapeutic and intervention goals.

Lucas Learning · GLEF visual07Case study on request

Lucas Learning · GLEF

AI · Education
Context

How might AI help learning actually feel personal and useful for students and teachers, beyond chatbots, worksheets, and generic personalization?

My role

Creative and product strategy, AI experience framing, learning loop concepts, presentation structure, and cross-disciplinary translation.

Why it mattered

A clearer conceptual bridge between educational mission and interactive product possibility, particularly around relevance, imagination, and future-facing learning.

Mirage · TK Media visual08Case study on request

Mirage · TK Media

Spatial Computing · XR
Context

A spatial computing concept built around rooms and shared spaces that transform around us, not just another headset experience.

My role

Concept direction, spatial UX, visualized imagery direction, device-design framing, and pitch storytelling for multi-user spatial experiences.

Why it mattered

Crystallized a distinctive spatial vision that could be shared with investors and partners without losing its imaginative edge.

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