Selected work
Recent threads,
with real worlds attached.
A curated set of recent engagements across AI, health, education, spatial computing, and interactive product design. Much of this work involves early-stage strategy, unreleased UX, and confidential pitch material, but these visuals offer a clearer sense of the worlds behind the work.

Akili Interactive
Akili set out to do something that sounded impossible: prove a video game could become medicine, then turn that into a regulated, consumer-grade product people would actually use.
Co-founder and Chief Creative Officer. Led product vision, creative strategy, UX, brand, narrative, and game development, building multidisciplinary teams across neuroscience, medicine, software, design, and entertainment.
Helped create the first FDA-cleared prescription video game and a new category at the intersection of games, neuroscience, and healthcare, from early concept through FDA clearance, IPO, and acquisition.

Layer.ai
Powered generative AI for game studios, but the product story, audience, and UX risked being read as just another model aggregator.
Corporate and product strategy, brand and visual system direction, UX/UI proposals, website direction, pitch and website narrative, and team support.
Reframed the product around professional creative workflow, asset trust, and enterprise readiness, moving the work from technology demo to category position.

Thread
What would a consumer AI game look like if it were native to the technology: personal, replayable, and emotionally engaging enough for daily play?
Original concept, product strategy, game and puzzle design, narrative systems, UI/UX, prototype, pitch, and AI workflow direction.
A coherent AI-first game with a clear hook, daily loop, story worlds, puzzle systems, and an investor-ready narrative.

Mastermind Cognitive Training
Strong cognitive science and ambition, but the experience needed to widen from a performance tool into something warm, motivating, and broadly accessible.
Creative strategy, game design, UX framing, art direction, worldbuilding, iconography, and player storytelling across VR, mobile, and tablet.
Transformed abstract cognitive paradigms into a vivid, motivating experience system that works across kids, adults, clinicians, and families.

Unique Minds
A mission-driven concept at the intersection of cognitive support, learning, and family, needing both emotional warmth and product credibility.
Product and experience framing, pitch narrative, persona and core-loop design, AI experience framing, and a toy-dev discovery workshop.
Clarified the emotional and strategic center: a product that feels empowering and personalized rather than clinical or generically gamified.

UC Berkeley · Playing for Change
A videogame-supported intervention designed to help at-risk youth build self-control in stressful or “hot” situations through a coached afterschool experience.
Gameplay design, UX/UI, and development of the cognitive therapeutic mechanics, including gameplay loops, core mechanics, and reward structures designed to support the intervention.
Helped translate behavioral science into a game experience that could be genuinely engaging for youth while still serving the deeper therapeutic and intervention goals.

Lucas Learning · GLEF
How might AI help learning actually feel personal and useful for students and teachers, beyond chatbots, worksheets, and generic personalization?
Creative and product strategy, AI experience framing, learning loop concepts, presentation structure, and cross-disciplinary translation.
A clearer conceptual bridge between educational mission and interactive product possibility, particularly around relevance, imagination, and future-facing learning.

Mirage · TK Media
A spatial computing concept built around rooms and shared spaces that transform around us, not just another headset experience.
Concept direction, spatial UX, visualized imagery direction, device-design framing, and pitch storytelling for multi-user spatial experiences.
Crystallized a distinctive spatial vision that could be shared with investors and partners without losing its imaginative edge.